image_speed = 0; image_xscale = 2; image_yscale = 2; creator = 0; skipme = false; xoff = -18; yoff = -28; if (!i_ex(obj_growtangle)) { aim_x = camerax() + 320; aim_y = cameray() + 170 + 20; } else { aim_x = obj_growtangle.x - (obj_growtangle.sprite_width * 0.5); aim_y = obj_growtangle.y + irandom_range(-30, 30); } aim_angle = point_direction(x + 40, y + 82, aim_x, aim_y); reload = 32; alarm[0] = 12; alarm[1] = 16;