if (!init) { depth = obj_wave_fx.depth - 50; init = true; } timer--; if (timer < 0) { timer = 2; var _drop = instance_create(x + random(174) + 10, y + random(220) + 10, obj_animation); _drop.sprite_index = spr_rain_splash; _drop.depth = depth + 20; _drop.image_speed = 0.5; }