depth = 999990; track = []; con = 2; timer = 0; transitiontime = 10; canflasherror = true; image_angle = (image_angle + 360) % 360; track_angle = image_angle; track_angle_target = track_angle; track_sprite = -1; trigger = -4; do_switch = false; center_x = x; center_y = y; image_speed = 0;