var xx = 0; delay--; if (delay <= 0) { timer++; if (timer >= 1) { _yspeed += 0.6; y += _yspeed; } if (timer == 80) instance_destroy(); } draw_sprite_ext(sprite_index, image_index, x + xx, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha); if (y > (cameray() + cameraheight() + 40)) instance_destroy();