if (y > (cameray() + cameraheight())) { timer++; if (timer == 180) { instance_destroy(); instance_create(x, cameray() + 300, obj_tower_dog_stilts); with (obj_tower_dog_fx1) { if (x > 500) y = -10000; } with (obj_tower_dog_ladder_fake) { if (x > 500 && falling == 0) y = -10000; } } }