if (crumble_min != -4) obj_rotating_tower_controller_new.fall_limit_min = crumble_min; if (crumble_max != -4) obj_rotating_tower_controller_new.tower_falls_apart_i = floor(crumble_max / 40); if (crumble_max != -4) obj_rotating_tower_controller_new.tower_falls_apart_i_dog = floor(crumble_max / 40); obj_rotating_tower_controller_new.fall_speed_dog = value; if (!isdog) obj_rotating_tower_controller_new.fall_speed = value;