light_radius = 48; battlecontroller = false; if (instance_number(obj_titan_spawn_enemy) == 1) battlecontroller = true; scr_enemy_object_init(); talkmax = 90; idlesprite = spr_titan_spawn_idle; hurtsprite = spr_titan_spawn_hurt; sparedsprite = spr_titan_spawn_idle; custom_draw_example = 1; rtimer = 0; myattackchoice = 0; first_barrage = true; attack_chooser = 6; with (obj_battlecontroller) cantspare[0] = 1; with (obj_battlecontroller) cantspare[1] = 1; balloonorder = 0; ballooncon = 0; balloonend = 1; talked = 0; talktimer = 0; talkedcon = 0; ralseitalks = 0; susietalks = 0; sactcount = 0; ractcount = 0; brighten = 0; racttimer = 0; phaseturn = 0; myattackchoice = 0; difficulty = 0; dualhealcount = 0; dualhealcon = 0; dealhealtimer = 0; scr_setchar(1, 1);