var rand = random(0.3); if (choose(true, false)) sprite_index = spr_sneo_bigcircle; else sprite_index = choose(spr_darkshape, spr_darkshape_evolving); image_speed = 0; image_angle = irandom(360); image_alpha = 0; targetx = camerax() + 500; targety = cameray() + 210; start_distance = 300; timer = 0; con = 0; strongerheal = false; init = false; absorber = 1;