image_index = irandom(sprite_get_number(sprite_index) - 1); image_speed = 0; direction = 0; speed = random_range(1, 3); image_angle = random(360); image_xscale = random_range(2, 3) * (1 - (irandom(1) * 2)); image_yscale = image_xscale * (1 - (irandom(1) * 2)); rot = 0; life = irandom_range(60, 120); lifeD = life; speed *= image_xscale;