_spawn = -4; _siner_active = false; _siner = 0; _timer = 0; sprite_index = spr_darkshape; image_speed = 0; image_index = 5; image_xscale = 2; image_yscale = 2; image_alpha = 0; fade_in = function() { _siner_active = true; snd_stop(snd_tspawn); snd_play_x(snd_tspawn, 1, random_range(0.7, 0.9)); event_user(10); scr_script_delayed(event_user, 15, 11); }; fade_out = function() { scr_lerpvar("image_alpha", 1, 0, 30, 2, "out"); };