event_inherited(); scr_bullet_init(); image_speed = 0; image_index = 2; active = false; destroyonhit = false; found = -1; reverse = 12; rising_sound = -1; quake_sound = -1; pull_pitch = 0.25; damage = 150; target = 4; timer = 0; image_yscale = 0.0125; image_blend = c_gray; fount = -1; quake_sound = -1;