snd_play(snd_motor_upper_2, 1, 0.25 + pull_pitch); pull_pitch += 0.125; alarm[0] = reverse; reverse = scr_approach(reverse, 4, 2); with (instance_create_depth(x - 140, y, depth - 1, obj_bulletparent)) { _modifier = 2; image_xscale = 1 * _modifier; image_yscale = 2 * _modifier; sprite_index = spr_finisher_explosion; image_index = 6; image_speed = -0.5; image_blend = c_white; speed = 2; direction = 0; gravity = 2; gravity_direction = 0; scr_lerpvar("image_xscale", 1 * _modifier, 0, 10); scr_lerpvar("image_yscale", 2 * _modifier, 0, 10); scr_script_delayed(instance_destroy, 10); }