draw_set_color(c_white); draw_set_font(fnt_mainbig); var xpos = 24; var ypos = 180; var space = 28; i = current - 10; while (i < (current + 10)) { if (i < soundtotal && i > 0) { draw_set_halign(fa_right); if (i == current) { draw_sprite(spr_heart, 0, xpos - 20, ypos + ((i - current) * space) + 8); draw_set_color(c_yellow); } draw_set_font(fnt_main); draw_text((xpos + 40) - 5, ypos + ((i - current) * space) + 7, "#" + string(i)); draw_set_font(fnt_small); draw_text((xpos + 40) - 5, ypos + ((i - current) * space) + 21, "id: " + string(asset_get_index(soundName[i]))); draw_set_font(fnt_mainbig); draw_set_halign(fa_left); draw_text(xpos + 40, ypos + ((i - current) * space), soundName[i]); draw_set_color(c_white); } i++; } xpos = 480; ypos = 300; space = 16; var counter = 0; draw_sprite_ext(spr_pxwhite, 0, xpos, 0, 320, 480, 0, c_black, 0.8); draw_set_font(fnt_main); draw_text(xpos + 8, ypos + (space * counter), "Z:Play"); counter++; draw_text(xpos + 8, ypos + (space * counter), "Arrows:Move"); counter++; draw_text(xpos + 8, ypos + (space * counter), "M:Mute"); counter++; draw_text(xpos + 8, ypos + (space * counter), "J:Jump to sound"); counter++; draw_text(xpos + 8, ypos + (space * counter), "D:Dump sound list"); counter++; draw_text(xpos + 8, ypos + (space * counter), "PgUp:Top"); counter++; draw_text(xpos + 8, ypos + (space * counter), "PgDown:End"); counter++; draw_text(xpos + 8, ypos + (space * counter), "A:Auto (" + string(auto) + ")"); counter++; draw_text(xpos + 8, ypos + (space * counter), "Y / U: Change Pitch"); counter++; draw_text(xpos + 8, ypos + (space * counter), "Pitch=" + string(pitch)); counter++;