attackcount = 0; attacktimer = 0; attackcon = 0; visible = true; scr_spearpattern_reset(); with (obj_gerson_hammer_bro_attack_controller) instance_destroy(); with (obj_gerson_hammer_bro_hammer) instance_destroy(); with (obj_gerson_box_hit_controller) instance_destroy(); with (obj_gerson_box_hit) instance_destroy(); with (obj_box_hit_bullet) instance_destroy(); with (obj_gerson_bell_attack_controller) instance_destroy(); with (obj_gerson_bell) instance_destroy(); with (obj_gerson_bell_hit) instance_destroy(); with (obj_gerson_bell_bullet) instance_destroy(); with (obj_gerson_bell_bullet_radial) instance_destroy(); with (obj_gerson_swing_down) instance_destroy(); with (obj_gerson_hits_box) instance_destroy(); with (obj_gerson_squishes_box) instance_destroy(); with (obj_gerson_teleport) instance_destroy(); with (obj_follow_spear) instance_destroy(); with (obj_spearblocker) instance_destroy(); with (obj_spearblocker_piece) instance_destroy(); with (obj_spearshot) instance_destroy(); with (obj_giant_hammer) instance_destroy(); with (obj_just_text) instance_destroy(); with (obj_green_heart_particle) instance_destroy();