killall = true; killind = false; timer = 0; for (var i = 0; i < 10; i++) { snd[i] = -1; pitch[i] = 1; delay[i] = 0; volume[i] = 1; looprate[i] = -1; play[i] = 0; killsnd[i] = false; } mastertime = 0; lifetime = -1;