if (con == 1) { snd_play(snd_bell); timer = 0; with (obj_dw_church_pushableshelf_3x3) scr_lerpvar("image_alpha", 1, 0, 10); con = 2; } if (con == 2) { timer++; if (timer == 11) { with (obj_dw_church_pushableshelf_3x3) resetblocks = true; } if (timer == 12) { with (obj_dw_church_pushableshelf_3x3) scr_lerpvar("image_alpha", 0, 1, 10); } if (timer >= 22) { global.interact = 0; global.facing = 2; con = 0; timer = 0; } } if (con != 0 && timer < 10) { animtimer++; if ((animtimer % 2) == 0) image_index++; } else { animtimer = 0; image_index = 0; }