if (!instance_exists(target)) { instance_destroy(); exit; } timer++; if (timer == 1) target.shakex = -10; if (timer == 2) target.shakex = 8; if (timer == 3) target.shakex = -6; if (timer == 4) target.shakex = 4; if (timer == 5) target.shakex = -2; if (timer == 6) target.shakex = 0; if (timer == 7) instance_destroy();