if (instance_number(obj_screen_channel_change) > 1) { debug_print("WARNING: more than one channel change object exists!!"); instance_destroy(); exit; } depth = 49000; strength = 0; active = false; screen_sprite = -4; old_screen_sprite = -4; screen_surf = 0; old_screen_surf = 0; siner = 0; helix = false; wrap_around = true; strength = 200; timer = 0; lifetime = 7; noise_sprite = spr_perlin_noise_240; scan_x = 0; scroll_speed = 5; scroll_dir = randomsign(); infinite = false; init = false; scroll = false; shader = true; precise = true; static_noise = -1; siner = 0; multa = 20; multb = 30; shader_check = 0; draw_end = true; channel_shader = 26; sprite_uvs = sprite_get_uvs(noise_sprite, 0); perlin_stage = shader_get_sampler_index(channel_shader, "perlin_texture_page"); manual = false; silent = false; shuffle = true; is_finished = false; alpha2 = 0; lightemupcon = 0; lightemuptimer = 0;