if (strength > 0 && !tiles_only) { gpu_set_blendmode_ext(bm_zero, bm_src_color); draw_set_color(merge_color(c_white, tint, strength)); ossafe_fill_rectangle(0, 0, room_width, room_height, false); draw_set_color(c_white); gpu_set_blendmode(bm_normal); }