con = -1; solo_mode = !scr_havechar(3) && !scr_havechar(2); maus_shake = true; maus_transform = false; maus_transform_timer = 0; hand_marker = -4; mike_controller = -4; treasure_active = true; treasure_con = 0; show_treasure = function() { if (global.flag[1693] == 0) global.flag[1693] = 1; var treasure = instance_create(92, 210, obj_treasure_room); with (treasure) { itemflag = 1703; itemtype = "item"; itemidchest = 34; scr_depth(); } }; statue_cat_tall = instance_create(82, 94, obj_mike_statue_cat_overworld); with (statue_cat_tall) sprite_index = spr_statue_cat_tall; statue_cat_tall.init("statue_cat_tall", show_treasure); maus_marker = scr_dark_marker(930, 280, spr_npc_maus_scared); with (maus_marker) scr_depth(); maus_block = instance_create(maus_marker.x, maus_marker.y + 10, obj_solidblockDark); with (maus_block) image_yscale = 0.5; maus_readable = instance_create(maus_marker.x, maus_marker.y + 10, obj_readable_room1); with (maus_readable) { extflag = "maus"; image_xscale = 2; } statue_cat = instance_create(880, 158, obj_mike_statue_cat); with (statue_cat) scr_depth(); statue_block = instance_create(statue_cat.x, statue_cat.y + 60, obj_solidblockDark); statue_readable = instance_create(statue_cat.x + 8, statue_cat.y + 70, obj_readable_room1); with (statue_readable) { extflag = "statue_cat"; image_xscale = 2; image_yscale = 2; } show_convo = function(arg0) { switch (arg0) { case "statue_cat_tall": con = 1; break; case "maus": con = 5; break; case "statue_cat": con = 10; break; } }; remove_cat = function() { with (statue_cat) instance_destroy(); with (statue_block) instance_destroy(); with (statue_readable) instance_destroy(); }; remove_maus = function() { with (maus_marker) instance_destroy(); with (maus_block) instance_destroy(); with (maus_readable) instance_destroy(); }; remove_cat_tall = function() { with (statue_cat_tall) clean_up(); }; if (global.flag[1692] == 1) { mike_controller = instance_create(0, 0, obj_mike_controller); remove_maus(); remove_cat(); } if (global.flag[1693] == 1) remove_cat_tall(); for (var _i = 0; _i < instance_number(obj_mouse_hat); _i++) { var _hat = instance_find(obj_mouse_hat, _i); _hat.image_index = _i; }