con = -1; var ralsei_window = scr_dark_marker(255, 48, bg_dw_ralsei_room_window); ralsei_window.depth = 990000; ralsei_window.image_speed = 0.07; if (global.flag[307] == 1) { var ralsei_plush = instance_create(140, 345, obj_npc_sign); ralsei_plush.sprite_index = spr_dw_ralsei_plush; with (ralsei_plush) scr_depth(); }