con = -1; var dozer_marker = instance_create(940, 47, obj_npc_room); dozer_marker.sprite_index = spr_dogdozer; with (dozer_marker) scr_depth(); var dozer_collider = instance_create(dozer_marker.x, dozer_marker.y + 60, obj_solidblockDark); with (dozer_collider) image_xscale = 4; tasque_npc = -4; tasque_alt = 0; tasque_target = 0; maus_npc = -4; maus_alt = 0; maus_target = 0; poppup_npc = -4; poppup_alt = 0; poppup_target = 0; lancer_npc = instance_create(793, 92, obj_npc_room); with (lancer_npc) { scr_depth(); sprite_index = spr_npc_lancer_construction; } elegant_npc = instance_create(869, 92, obj_npc_room); with (elegant_npc) { scr_depth(); sprite_index = spr_npc_mr_elegance_construction; } if (global.flag[611] == 1) { ponman_npc = instance_create(665, 268, obj_npc_room_animated); with (ponman_npc) { scr_depth(); sprite_index = spr_ponman_idle; } } if (global.flag[632] == 1) { tasque_npc = scr_dark_marker(890, 348, spr_tasque_idle_overworld); with (tasque_npc) { depth = 96500; image_speed = 0.2; } tasque_target = tasque_npc.xstart; tasque_readable = instance_create(tasque_npc.x - 120, tasque_npc.y - 40, obj_readable_room1); with (tasque_readable) { image_xscale = 3; image_yscale = 2; } } if (global.flag[634] == 1) { maus_npc = scr_dark_marker(880, 188, spr_npc_maus_idle_overworld); with (maus_npc) { depth = 98060; image_speed = 0.2; } maus_target = maus_npc.xstart; maus_readable = instance_create(maus_npc.x - 120, maus_npc.y - 20, obj_readable_room1); with (maus_readable) image_xscale = 2; } if (global.flag[631] == 1) { poppup_npc = scr_dark_marker(924, 297, spr_npc_poppup_idle_overworld); with (poppup_npc) { depth = 97000; image_speed = 0.2; } poppup_target = poppup_npc.xstart; poppup_readable = instance_create(poppup_npc.x - 120, poppup_npc.y - 80, obj_readable_room1); with (poppup_readable) { image_xscale = 3; image_yscale = 3; } } if (scr_flag_get(357) > 0) { hacker_npc = instance_create(740, 254, obj_npc_room_animated); with (hacker_npc) { scr_depth(); sprite_index = spr_npc_hacker_grass; image_speed = 0.1; } } if (global.flag[636] == 1) { swatchling_npc = instance_create(656, 26, obj_npc_room_animated); with (swatchling_npc) { scr_depth(); sprite_index = spr_npc_swatchling_peck; } }