con = -1; customcon = 0; shutta_pose = false; shutta_pose_return = false; shutta_posing = false; critter_photo = false; critter_timer = 0; tasque_npc = -4; poppup_npc = -4; maus_npc = -4; cround_npc = -4; var recruited_shutta = scr_flag_get(655) == 1; if (recruited_shutta) { critter_photo = true; shutta_marker = scr_dark_marker(330, 349, spr_shutta_idle); with (shutta_marker) { image_speed = 0.2; scr_flip("x"); scr_depth(); } var shutta_collider = instance_create(shutta_marker.x - 100, shutta_marker.y + 60, obj_solidblocksized); with (shutta_collider) { image_xscale = 2; image_yscale = 1.5; } var shutta_readable = instance_create(shutta_marker.x - 100, shutta_marker.y + 60, obj_readable_room1); with (shutta_readable) { extflag = "shutta"; image_xscale = 4; image_yscale = 3; } if (scr_enemyrecruitcheck("tasque")) { tasque_npc = instance_create(650, 340, obj_npc_room_animated); with (tasque_npc) { extflag = "tasque"; sprite_index = spr_npc_tasque_ribbon; scr_depth(); } var tasque_collider = instance_create(tasque_npc.x, tasque_npc.y + 30, obj_solidblocksized); with (tasque_collider) { image_xscale = 3.2; image_yscale = 1.4; } } if (scr_enemyrecruitcheck("poppup")) { poppup_npc = instance_create(724, 422, obj_npc_room_animated); with (poppup_npc) { extflag = "poppup"; sprite_index = spr_npc_poppup_ribbon; scr_depth(); } } if (scr_enemyrecruitcheck("maus")) { maus_npc = instance_create(620, 421, obj_npc_room_animated); with (maus_npc) { extflag = "maus"; sprite_index = spr_npc_maus_ribbon; scr_depth(); } } cround_npc = instance_create(655, 460, obj_npc_room_animated); with (cround_npc) { extflag = "cround"; sprite_index = spr_npc_cround_ribbon; scr_depth(); } } critter_pose = function() { with (tasque_npc) sprite_index = spr_npc_tasque_ribbon_pose; with (poppup_npc) sprite_index = spr_npc_poppup_ribbon_pose; with (maus_npc) sprite_index = spr_npc_maus_ribbon_pose; with (cround_npc) sprite_index = spr_npc_cround_ribbon_pose; }; critter_reset = function() { with (tasque_npc) sprite_index = spr_npc_tasque_ribbon; with (poppup_npc) sprite_index = spr_npc_poppup_ribbon; with (maus_npc) sprite_index = spr_npc_maus_ribbon; with (cround_npc) sprite_index = spr_npc_cround_ribbon; };