paused = !paused; if (paused) { last_pause = trackpos; audio_pause_sound(track1_instance); audio_pause_sound(track2_instance); if (rem_mode) event_user(6); scroll_init = 1; } else { audio_resume_sound(track1_instance); audio_resume_sound(track2_instance); with (obj_rhythmgame_editor_note_node) instance_destroy(); if (instrument == 0) { if (oneAtATime) mus_volume(track1_instance, 0, 0); mus_volume(track2_instance, 1, 0); } }