var _yoff = (cameray() - obj_rhythmgame.y) * pan_mul; if (snap) _yoff = round(_yoff); var _sin = clamp01(sin(siner)); if (cheer || siner < 15) { siner = scr_loop(siner + 1, 30); _yoff += (clamp01(sin((siner / 20) * pi)) * 40 * pan_mul); } draw_self_offset(0, _yoff);