if (replayversion && !tenna_boss) { global.interact = 1; if (!i_ex(obj_minigame_quit_ui)) instance_create(x, y, obj_minigame_quit_ui); } intro_con = 2; y = 0; loadsong = 1; bg_con = 1; image_blend = c_white; floor_color = #24396D; fade = 1; with (performer) silhouette = false; with (obj_rhythmgame_chart) { with (performer) silhouette = false; } if (freeplay == -1) freeplay = 1; if (freeplay == -2) freeplay = 0; if (freeplay) difficulty = 5; if (freeplay == 1 && hardmode) { leniency = 1; bonus = 10; } else { leniency = 1.6; bonus = 0; } fame = 6000; total_fame = 6000; max_score = 25000; points = 0; max_combo = 0; combo = 0; looptimer = 0; trackpos = 0; effects.con = 2; show_chart = 1; if (tutorial == 0 && !tenna_boss) button_alpha = 9;