myinteract = 3; global.msc = 0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; global.fe = 0; global.fc = 0; global.interact = 1; with (obj_darkcontroller) charcon = 0; global.msg[0] = stringsetloc("* Suddenly^1, your body seizes up^1.&* What are you looking at?/%", "obj_readable_room1_slash_Other_10_gml_13_0"); if (scr_debug()) global.msg[0] = stringset("* [NUBERT TEXT] (obj_readable_room1)/%"); scr_speaker("no_name"); msgsetloc(0, "* When someone gets hurt^1, Nubert gets hurt^1, too./", "obj_readable_nubert_slash_Other_10_gml_22_0"); msgnextloc("* Let your heart look like me. Red^1, smiling./%", "obj_readable_nubert_slash_Other_10_gml_23_0"); if (scr_flag_get(1531) == 0) { scr_flag_set(1531, 1); scr_speaker("no_name"); msgsetloc(0, "* You've been sparin' all Nubert's friends./", "obj_readable_nubert_slash_Other_10_gml_30_0"); msgnextloc("* Now they're your friends^1, too./", "obj_readable_nubert_slash_Other_10_gml_31_0"); msgnextloc("* That's good. When you spare people^1, this world moves up./", "obj_readable_nubert_slash_Other_10_gml_32_0"); msgnextloc("* ..^1. Nubert moves up too./%", "obj_readable_nubert_slash_Other_10_gml_33_0"); } if (skip == 0) mydialoguer = instance_create(0, 0, obj_dialoguer); read += 1; if (skip == 1) { global.interact = 0; skip = 0; }