rotationsiner = 0; darken_alpha = 0; _angle = 0; _surface = -1; _surface_x = 14; _surface_y = 240; _surface_xscale = 1; _surface_yscale = 0.4; xx = 0; xx2 = 0; yy = 0; yy2 = 0; depth = obj_mainchara.depth - 10;