if (active == 1) { var remdam = damage; var lowhp = 999; for (var i = 1; i < 4; i++) { if (global.hp[i] < lowhp) lowhp = global.hp[i]; } if (lowhp < 120) damage = 20; snd_stop(snd_hurt1); snd_play(snd_hurt1); if (target != 3) scr_damage(); if (target == 3) scr_damage_all_overworld(); with (obj_darkcontroller) charcon = 1; global.interact = 1; with (obj_mainchara) alarm[1] = 7; hit = 1; global.inv = 60; damage = remdam; }