destroyoffscreen = false; tolerance = 32; active = 1; target = 3; hit = 0; damage = 25; dir = 2; prefdir = "left"; neutralcon = 0; waittime = 30; waittimer = 0; updwait = -1; movetime = 12; movetimer = 0; updmove = -1; safex = x; safey = y; scr_depth(); doom = false; init = 0; movetype = 0; influenceable = true; homedistance = 120; lastdir = -1; failmovecount = 0; failmovethresh = 4; if (i_ex(obj_dw_churchc_dodge)) sprite_index = spr_climb_chaseenemy_40_centercollision; movevistype = 0; image_index = irandom(99); image_speed = 0.25; idir = 0; animindex = 0; image_alpha = 0;