timer += 1; siner += sineradder; active = 0; if (i_ex(obj_mainchara)) { if (obj_mainchara.battlemode == 1) active = 1; } if (active == 0) { image_alpha = lerp(image_alpha, -1, 0.125); if (image_alpha < 0) instance_destroy(); } if (timer >= 2) { if (image_alpha < 1) image_alpha += 0.1; if (image_alpha == 1) active = 1; } if (sining == 1) { y = ystart + (sin(siner / 6) * 60); if (room == room_dw_church_lantern1 && x < 160) { image_alpha = lerp(image_alpha, -1, 0.125); if (image_alpha < 0) instance_destroy(); } } if (i_ex(mylight)) { mylight.smallerLight = 120 * image_alpha; mylight.biggerLight = mylight.smallerLight * 1.15; } if (x < 0) instance_destroy();