var shadow_scale; if (bouncy == 1) shadow_scale = lerp(1.2, 0.6, abs(fakey) / 100); else shadow_scale = lerp(1, 0.6, abs(fakey) / 200); if (con != 0) draw_sprite_ext(spr_fire_shadow, 0, x - 1, y - 2, shadow_scale, shadow_scale, 0, c_white, 0.5); draw_sprite_ext(sprite_index, image_index, x, y + fakey, image_xscale, image_yscale, 0, c_white, image_alpha);