destroyoffscreen = false; tolerance = 0; active = 0; image_alpha = 1; timer = 0; con = 0; damage = 18; target = 0; fakeheight = 44; fakeheightspeed = 0; fakey = -15; hitwall = 0; savespeed = 0; targetx = x; targety = y; distancex = 0; distancey = 0; bouncy = 0; scr_darksize(id); image_xscale = 1; image_yscale = 1; mylight = instance_create(x, y, obj_lightsource); savedepth = depth; depth -= 990000;