destroyoffscreen = false; tolerance = 0; active = 0; image_alpha = 1; timer = 0; damage = 18; target = 3; siner = 0; sineradder = 0; sining = 0; disappear = false; fakeheight = 44; fakeheightspeed = 0; fakey = -10 - (sin(siner / 4) * 4) - fakeheight; hitwall = 0; savespeed = 0; scr_darksize(id); image_xscale = 1; image_yscale = 1;