destroyoffscreen = false; tolerance = 0; active = 1; timer = 0; con = 0; damage = 25; target = 0; ypos = y; xpos = x; vanish = false; image_alpha = 0; image_speed = 0; image_index = 2; image_angle = 270; image_xscale = 2; image_yscale = 2; sprite_index = spr_roaringknight_sword3; depth = 49000; direction = image_angle; MoveSword = function(arg0, arg1 = direction) { xpos += lengthdir_x(arg0, direction); ypos += lengthdir_y(arg0, direction); }; murder = false; alwaystrack_x = false; cameratrack_x = true; cameratrack_y = true; placed = false; spring_length = 10; heavy = false;