event_inherited(); spreader = false; range = 180; fire_type = 0; child_bullet = 1230; fire_rate = 3; shot_count = 1; spread_angle = 0; loop_type = 0; aim_at_player = false; oneshot = false; angle_bullet = true; damage = 15; start_delay = 5; start_angle = -135; start_amount = 0.5; rotation = 10; child_speed = 8; special = 0;