if (i_ex(target)) x = (target.x - 20) + (target.hurtindex * 10); siner += flashspeed; d3d_set_fog(true, flashcolor, 0, 1); draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, angle, image_blend, sin(siner / 3)); d3d_set_fog(false, c_black, 0, 0); if (siner > 4 && sin(siner / 3) < 0) instance_destroy();