global.msg[0] = stringset("* Can you see me...?/%"); if (talked == 0) { scr_speaker("no_name"); msgsetloc(0, "* Boss^1, why don't ya let dis weakling retire^1, huh?/", "obj_npc_zapper_slash_Other_10_gml_8_0"); msgnextloc("* He served me tea when I asked for somethin' TOUGH!!/", "obj_npc_zapper_slash_Other_10_gml_9_0"); msgnextloc("* ..^1. Sorry^1, dis Swatcho guy I mean. Not Ralsei. He's fine./%", "obj_npc_zapper_slash_Other_10_gml_10_0"); } else { scr_speaker("no_name"); msgsetloc(0, "* Oy^1, boss^1! Watch how good I am at cleanin'!/", "obj_npc_zapper_slash_Other_10_gml_14_0"); msgnextloc("* I'm beatin' up the dust so bad it ain't come back!/", "obj_npc_zapper_slash_Other_10_gml_15_0"); scr_anyface_next("susie", 0); msgnextloc("\\EK* (Damn^1, I should try that)/%", "obj_npc_zapper_slash_Other_10_gml_17_0"); } talked++; myinteract = 3; global.msc = 0; global.typer = 6; global.fc = 0; global.fc = 0; global.interact = 1; mydialoguer = instance_create(0, 0, obj_dialoguer);