event_inherited(); mydialoguer = -4; skip = 0; state = 0; current_state = state; state_loaded = false; state_init = false; darkened = true; current_sprite_index = sprite_index; anim_index = 0; anim_speed = 0; base_alpha = 0; eyes_alpha = 0; current_eyes_sprite = 268; eyes_anim = 0; is_laughing = false; grief = false; run_timer = 0; heal_timer = 0; heal_marker = -4; heal_alpha = 0; hug_timer = 0; flash_timer = 0; test_timer = 0; beam_alpha = 0; beam_siner_amt = 0; beam_siner = 0; beam_rotation = 0; beam_rotation_amt = 0; beam_width = 0; play_sound = false; play_sound_pitch = 1; sound_index = -4; destroyoverlay = false;