event_inherited(); mydialoguer = -4; skip = 0; state = 0; current_state = state; state_loaded = false; state_init = false; darkened = false; current_sprite_index = sprite_index; anim_index = 0; anim_speed = 0; anim_timer = 0; facing_right = false; facing_up = false; color_blend = c_white; enter_door = false; gerson_shadow = 0; thinking_loop = false; thinking_timer = 0; paper_timer = 0; paper_con = 0; paper_marker = -4; writing_loop = false; writing_timer = 0; spintimer = 0; test_timer = 0; normalanim = 4; extflag = "gerson";