if (balloon_move) { balloon_siner += 0.3; balloon_flip_timer++; for (var i = 0; i < array_length_1d(balloon); i++) balloon[i].y = balloon[i].ystart + (sin(balloon_siner / 3) * 4); if ((balloon_flip_timer % 120) == 1) { with (balloon[0]) scr_flip("x"); } if ((balloon_flip_timer % 90) == 1) { with (balloon[1]) scr_flip("x"); } }