scr_enemy_object_init(); recruitcount = 5; talkmax = 90; image_speed = 0.16666666666666666; idlesprite = spr_diamondm_idle; hurtsprite = spr_diamondm_hurt; sparedsprite = spr_diamondm_spared; custom_draw_example = 1; instance_create(x, y, obj_multiboss_controller);