if (i_ex(obj_minigame_evaluation)) exit; if (canceltimer > canceltime) exit; if (canceltimer == canceltime) { canceltimer++; snd_play(snd_closet_impact); if (room == room_dw_rhythm) { with (obj_rhythmgame) { replayquit = 1; if (lose_con == 0) lose_con = 1; } } else { inst = instance_create_depth(x, y, -99999, obj_gameover_minigame); inst.replayversion = true; inst.quitversion = true; if (room == room_dw_chef) scr_chefs_end(); if (room == room_dw_susiezilla) { with (obj_susiezilla_gamecontroller) { mode = -1; susiezilla_destroy(); } } } }