if (i_ex(obj_mike_controller)) { with (statue_readable) instance_destroy(); } if (statue_active) { if (con == 0) { var is_active = true; with (statue) { if (act == 1) is_active = false; } if (!is_active) { con = 1; scr_delay_var("con", 5, 5); global.interact = 1; } } if (con == 5) { statue_active = false; con = -1; global.interact = 0; clean_up(); } }