if (global.interact != 0) exit; if (act == 0 && !obj_mike_controller.battle_active && !i_ex(obj_writer)) { act = 1; meow = snd_play(snd_meow); sound_pitch(meow, random_range(0.5, 1.5)); image_index = 1; with (other) { scr_sparkle(8); instance_destroy(); } }