if (active == 1) { if (destroyonhit == 1) instance_destroy(); } if (global.inv > 0) exit; if (!instance_exists(obj_shake)) instance_create(0, 0, obj_shake); with (obj_heart) dmgnoise = 1; global.inv = global.invc * 40; with (obj_mike_minigame_controller) event_user(11);