var target = -4; if (i_ex(obj_mike_minigame_controller)) { target = 719; } else { with (obj_mike_grabcat_pluey) { target = id; break; } } if (i_ex(target)) { var targetdir = point_direction(x, y, target.x, target.y); speed = scr_approach(speed, 5, 0.2); direction = targetdir; image_angle = direction + 90; if (speed < 5) alarm[4] = 1; } else { speed = scr_approach(speed, 5, 0.2); if (speed < 5) alarm[4] = 1; }