scr_bullet_init(); image_alpha = 1; if (!instance_exists(obj_heart)) instance_destroy(); wall_destroy = 0; destroyonhit = 0; action = 0; wait = 0; wait_time = 10; if (y > obj_heart.y) { newy = 64; } else { newy = cameraheight() - 64; image_angle = 180; }