with (obj_mike_controller) battle_active = false; with (obj_volumebar) instance_destroy(); with (obj_mike_minigame_bg) act = 1; with (obj_juggle_collision) instance_destroy(); with (obj_mike) { x = xstart; y = ystart; act = 0; scr_depth(); } action = 999; finished = 1; mus_volume(global.batmusic[1], 0, 15);