if (act == 0) { var _width = 32 + (obj_mike_controller.line_width / 2); var _targetx = (x < (room_width / 2)) ? ((room_width / 2) + _width) : ((room_width / 2) - _width); var _direction = point_direction(x, obj_mike_controller.y, _targetx, y - 200); var _vs = 7 + hits; motion_set(_direction, _vs); gravity = 0; alarm[0] = 30 - (hits * 3); act = 1; wobble = 15; hits++; if (hits < max_hits) snd_play(snd_lancer_cough); else snd_play(snd_lancerlaugh); var _a = instance_create(x, y, obj_healanim); _a.target = id; _a.particlecolor = c_white; with (_a) { t = 1; sw = sprite_width; sh = sprite_height; } with (obj_mike_minigame_controller) myscore += 50; }